Also, I’m not sure if a 4 times multiplier is too extreme for health regeneration, since it might render you basically invincible at low health (since health regen already gets faster as your health decreases). Not too original or novel, by any means, but it could be fun for players that want to change things up. Anyways, exploring a way of getting back health without using the game’s ubiquitous “sucking” mechanic seems like a cool idea. I think? Yeah, probably.įirstly, I just wanted to acknowledge that “hyperchondriac” is not a real word, and doesn’t even make sense when considering the origin of “hypochondriac,” but I’m calling the perk that because it’s funny. Slight changes to the Vampire Bat’s dialogue if you use the Good Juice, where he gets confused about you not becoming a vampire and apologizes for wasting your time.Consumable items that increase health (currently only the Good Juice does this) will always give a baseline level of health that is added to the health they’d normally restore, then being multiplied by 4. All forms of health regain are increased by a factor of 4, applying mostly to health from the Holy Hammer and the Health Regen stat.If some alternate ways of getting the “sucking” power are added in the future, you won’t be able to get that ability through those methods either. You won’t become a vampire after beating the creator, or by being bitten by Batty. That means you can’t suck up corpses for health and Juice, ever. The player is unable to become a vampire by any means.Each one will have a potential name and a short description of the changes beneath it. ![]() Fish mentioned a few ideas of his own in the original thread ( see here), and I wanted to run with them a little bit, as well as adding a few of my own. Each one would impart some significant changes to the game, hopefully changing how the player approaches things or adding more challenge without simply upping the difficulty. I’ll go with the notion that they’re fixed upon creating a save file, and might be togglable through cheats/commands but not otherwise, meaning that a player can only normally opt into one at a time. The premise? Well, Fish mentioned offhandedly while discussing future updates and the notion of reworking the skill system that he was considering adding perks/modifiers that the player could opt into (“fallout style”), presumably when creating the world but possibly through the skill system, and that these would add replayability. (If you’re seeing this, Fish, you might want to break out the Slitherss Text-to-speech. Hey all! Yes, I am making another suggestion, here, on a forum already clogged by suggestions (many of which are mine), but I’m doing my best to make sure that this one is well thought-through and based on things that have already been suggested in part by Fishlicka.
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